Every quest was much of the same thing go there, kill that, bring back key-item. It’s very forgettable and I kept waiting for it to get better, but from start to finish nothing felt like it mattered. Too many people seem to posses the shallow reasoning of ”anyone who isn’t simply agreeing exactly must be wrong”, regardless of what they actually said. So no, the two games are not completely different (and person I agreed with pointed out some of those parallels). If the only thing you can see when you look at Diablo and Division is the main category it seems to initially stems in, then you’re only comparing the genre and not the actual game (s). Destiny (and Division among many others) being a prime example of a game that takes RPG/adventure genre elements mixed with the shooter genre. It is allowed for games to fall into multi-genres because most modern games are hybrids of many concepts like “RPG” to the point that almost every game these days is a hybrid of RPG elements, even most first person shooter or other types. To refute the similarity between games just based on that aspect, is like saying one thing is not a game simply because the other game is different, therefor invalidating the essence of it being a game. Some of you seem to be hung up on or fixated on the very thing I noted as the exception in my response. I am not responding to the OP, or advocating one game or the other as a recommendation for the OP/topic. I pointed out that aside from the main genre difference of view-point type, the two games are very similar in other mechanisms except that. Someone pointed out the parallels between Diablo and Division. I think you and some others really missed the point.
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